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SpaceShooter

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Command Center

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About this game

I am a web developer from Warsaw, Poland. On a daily basis I work as a freelancer on larger and smaller projects of web applications and websites. When I need a break, I put off my job and create things like this game. It started as a really simple retro space shooter game, but I couldn't resist appending more and more mechanics and improving the graphics. I even created some sound tracks using FL Studio. And here we are. After about a year I think it's still far from over, but once it is done... I'll proceed to work on the next ones. I would love one of them to become an indie bestseller one day, but at this stage I create them for the pure pleasure of creating. And yes, I've definitely spent too much time playing this game.

It was built using HTML5 and object-oriented JavaScript - no game engine or framework (except jQuery for the sake of the user interface). All the objects that your browser prints (spaceships, bullets, enemies, meteors etc) are HTML elements. The fact that I did not use canvas instead had a terrible effect on performance and forced me to perform a series of acrobatic performance optimizations. It's been a very informative and valuable experience, although I can fully recomment using canvas for browser game projects (which I definitely will in my future games).

Hope you enjoy it. Any feedback (including hate speech) much appreciated.

My website / contact: Foxfactory.pl